Computing Curriculum - The Big Picture

 

 Autumn 1

Autumn 2 

Spring 1 

Spring 2 

Summer 1 

Summer 2

Year 1

Computing systems and networks
Improving mouse skills
Programming 1
Understanding algorithms
Skills showcase
Design and launch a rocket
Programming 2
Bee-Bots - direction and precise instructions
Creating media
Designing a photostory
Data Handling
Data Representations

Year 2

Computing systems and networks
Understanding what is a computer I/O
Programming 1
Algorithm debugging
Computing systems and networks
Word Processing Skills
Programming 2
Scratch Jr
Creating media
Stop Motion animation
Data Handling
Real-world setting of data handling (ISS)

Year 3 

Computing systems and networks
Concept of networks
Programming
Scratch
Computing systems and networks 1
Send emails
Computing systems and networks 2
Understanding inputs and outputs
Creating media
Create digital media (video)
Data Handling
Database basics (fields/search)

Year 4 

Computing systems and networks
Collaborative learning (docs/slides)
Programming 1
Scratch Programming (further)
Creating media
Website design
Skills showcase
HTML - creating fake websites
Programming 2
Computational Thinking
Data Handling
Investigating Weather

Year 5 

Computing systems and networks
Search Engines
Programming 1
Programming Music
Data handling
Mars Rover - handling binary data
Programming 2
Micro:Bit
Creating media
Stop Motion animation
Skills showcase
Mars Rover II - Understanding movement

Year 6 

Computing systems and networks
Bletchley Park - Code breaking/writing
Programming
Python programming
Data handling
Big Data - transmitting - barcodes RDID
Creating media
History of computers: write, record and edit radio plays set during WWII
Data handling
Big Data 2- Using data to transform and improve efficiency
Skills showcase
Invention - design and create a product

Online Safety

Year 1

Learning how to stay safe online and how to manage feelings and emotions when someone or something has upset us.

Year 2

Learning: how to keep information safe and private online; who we should ask before sharing things online and how to give, or deny permission online.

Year 3

Learning: the difference between fact, opinion and belief; and how to deal with upsetting online content. Knowing how to protect personal information online.

Year 4

Searching for information and making a judgement about the probable accuracy; recognising adverts and pop-ups; understanding that technology can be distracting.

Year 5

Learning about app permissions; the positive and negative aspects of online communication; that online information is not always factual; how to deal with online bullying and managing our health and wellbeing

Year 6

Learning to deal with issues online; about the impact and consequences of sharing information online; how to develop a positive online reputation; combating and dealing with online bullying and protective passwords.

 

Autumn: Digital Literacy and Online Safety.  To be able to...

  EYFS

  Key Stage One

 Interact with age-appropriate software.  Complete a simple program on a computer.  Use technology with a purpose of creating, organising, storing, retrieving and manipulating digital content  Use technology safely and respectfully, keeping personal information private, identify when and how to access help when they have concerns.

Key Stage Two

 Understand computer networks including the Internet and how it offers opportunities for communication and collaboration.  Use search technologies effectively and appreciate how results are selected - to understand that not everything on the Internet is true or real.  Use technology safely, respectfully and responsibly – understanding and recognising acceptable/unacceptable behaviours, understanding was to keep themselves safe through a range of ways to report concerns about content and contact.  

 

Spring:Information Technology (Computational Thinking).  To be able to...

  EYFS

  Key Stage One

 Interact with age-appropriate software.  Recognise that a range of technology is used in places such as homes and schools and select the correct technology for the purpose.  Understand what algorithms are, how they are implemented and that are executed by precise and unambiguous instructions.  Create and debug simple programs and use logical reasoning to predict the behaviour of simple programs.

Key Stage Two

 Design, write and debug programs that accomplish specific goals, including physical systems, breaking problems into smaller parts.  Use a sequence, selection and repetition in programs, working with variables and different forms of input and output.  Select, use and combine a variety of software (including Internet based) to design and create a range of programs including analysing, evaluating and presenting data and information.  

 

Summer:Computer Science (Computers and Hardware).  To be able to...

  EYFS

  Key Stage One

 Interact with age-appropriate software.  Recognise that a range of technology is used in places such as homes and schools and select the correct technology for the purpose.  Recognise common uses of technology beyond school.  

Key Stage Two

 Understand computer networks including the Internet and how it can provide multiple services and the opportunities they offer for communication and collaboration.  Use search technologies effectively and appreciate how results are selected - to understand that not everything on the Internet is true or real.  Select, use and combine a variety of software (including Internet based) to design and create a range of programs including analysing, evaluating and presenting data and information.